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In the spirit of fairness, there are some comparisons to be made with fellow Dead Space send-up, The Callisto Protocol. Considering the Force Gun isn’t any kind of slicing weapon, knowing that it’s actually blown the flesh off a Necromorph is a good way to know it does more than just play Christopher Nolan trailers at people. You really appreciate it with some of the later guns, too. Yeah, it’s kind of a gimmick you don’t notice after the first few hours but I prefer it as a fun kind of visual feedback. Unlike the original Dead Space games which just had enemies kind of flinch on hit, the Peeling System allows for chunks of the Necromorph’s body to be blown off on hit. It works well with one of the Remake’s shiny new toys- the “Peeling system”. Letting you control whether you slice vertically or horizontally, you can do amazing things just slicing off the limbs of Slashers before using the game’s Kinesis system to chuck the blades like a spear, pinning them to a wall. Heck, I’ve been playing the games since Dead Space 2 and still found myself having to force myself to not aim for the head.įurther driving up the point of the game is the Plasma Cutter- easily God’s gift to handguns. By having you target anything but the head, the Dead Space series forces itself into your memory as a unique experience. Still, the actual combat of Dead Space Remake is very much that iconic gameplay we all know and love. Even in survival horror, cheap attacks feel unfair, and having enemies crawling on the floor when it’s too dark to see them definitely evokes that sentiment. The darkness can be a bit of a pain when it comes to the smaller necromorphs, since if they’re not in your direct cone of vision they may as well be invisible. While it definitely looks good in screenshots, I do have some minor gripes with this from a gameplay perspective. Follow us on Twitter Follow and Tweet us Tweet to fact, that’s probably the most glaring thing you’d see if you were coming from the original Dead Space- the game seems very much more focused on selling that spooky atmosphere, with overall darker environments and a bigger reliance on the flashlight as a result to create that “zombie in the headlights” kind of aesthetic. |
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